ABOUT TIME BOARD GAMES
There is no waiting around in About Time as everyone takes part in every round. And there are no wrong answers as you only have to guess closer then the other players!
About Time question cards, in Classic and Expert sets, feature six categories – Heroes & Villains, The Arts, Everyday Life, Innovation, Word & Thought and State & Nation. From Marilyn Monroe to the Large Hadron Collidor, if it made the front pages, we have it covered.
Like history itself, the About Time board is littered with pitfalls and surprises. You can catch the Plague, be held up by Highwaymen or be challenged to a Duel and see your fortunes rise and fall ...
About Time board games are now available in Family & Friends, Junior and Guardian Front Page Editions.
About Time is for 2 to 20 players. Duration 30 to 90 minutes. Six Mini Rules cards for easy play.
WHAT'S IN THE BOX - BOARD GAME ELEMENTS
PLAYER PIECES - Play one of eight historical characters including Napoleon, Gandhi and Elizabeth I
QUESTION CARDS - Everyone hears the question revealed from the cardholder. They have 30 seconds to write down their answer. The nearest year to the one at the base of the card wins a token.
CARDHOLDER - Question cards are stored here. The player who won the previous round takes the Cardholder, rolls the dice and moves to the next space, then pulls back the strip with the same colour to reveal a question.
SAND TIMER (30 seconds) - The Reader turns over the sand timer as soon as they have finished reading out the question to the players. Everyone must write down their answer before the timer runs out!
TOKENS - Win the round and you win one or more tokens. Whoever has the most tokens at the end wins, but remember – you can lose them as well!
TIME CARDS - Be the first to shout ‘Time!’ in any round and use a Timecard to get extra clues. You start with four, then pick more up as you move round the board.
DUEL - Challenge another player to a Duel. Whoever’s answer is closest takes half of the other players tokens (rounded down)!
PLAGUE - If you land on the Rat half of your tokens go into the Pot. You can win them back only if you win the round, otherwise they go to the winner!
TIMELINE ANSWER SHEET - Write your team’s answer year here. Use the timeline at the top of the answer sheet to help you.
BOARD CENTRE - If you get to the Centre and win a round, the game is over. Whoever has the most tokens wins - not necessarily the team in the centre!
MINI-RULES - Quick rules to start playing within minutes and a guide to the board 'What If I Landed On..'
PLAY in teams or as single players. PICK an historical Character and place at the Start
PUT a ‘1’ token from the bag into the Pot and deal four TimeCards to each team.
TO START the youngest player rolls the dice and moves their Character onto the board.
THEY READ the question from the Cardholder matching the colour of the space they landed on and turn over the sand timer.
EVERY TEAM takes part in every round except for Duels.
TEAMS HAVE 30 SECONDS to guess the Year and write it on their Timeline Answer Sheet.
ONCE THE SAND has run out, the Reader removes the Question Card from the Cardholder and reads out the Year from the bottom of the card.
TEAMS READ OUT their answers starting from the left of the Reader. The team whose guess is CLOSEST to the Answer wins the round and takes the token from the Pot. Tokens are DOUBLED for exact answers.
SHOULD TWO OR MORE TEAMS TIE they go head to head in a Rollover. See Page 4 of the Rule Book.
THE WINNER becomes the Reader for the next round, rolls the dice, moves and reads the next question. Only winners roll the dice!
THE FIRST TEAM to shout TIME! gets to play a TimeCard. The Reader can never play one.
THE CENTRE When a team reaches the Centre, five tokens go into the Pot. If the team in the Centre wins, the game ENDS. If not, they go back to the Castle.
WINNING THE GAME Whoever has the most tokens at the end is THE WINNER!